Upgrades are obtained by spending Citadel Resources gathered on each expedition. There are 3 resource types: Food Stockpiles; Machinery; and Artifacts. The chart below describes each upgrade's benefits, required materials, and level restriction. Each level within an upgrade line must be claimed before proceeding to the next level of that line.
Upgrade Line
Benefits and Requirements
Dim Square
All Levels
Quicker Trader Arrival
Base Stat
You gain a permanent +3% bonus (per level of Dim Square) to trader arrival speed.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Trade Routes
Fundamental Upgrade
Alows you to establish trade routes with other nearby settlements.
4
24
0
0
Level 2
Req. Lv.
Food
Machinery
Artifacts
Extra Merchandise
Additional Wares
All traders will have +1 cornerstone or blueprint for sale.
6
36
0
0
Level 3
Req. Lv.
Food
Machinery
Artifacts
Special Discount
Lower Prices
You gain a permanent discount of 10% on perks and blueprints sold by traders.
7
36
0
6
Level 4
Req. Lv.
Food
Machinery
Artifacts
More Trade Routes
Trade Route Limit
You gain a permanent +1 to the number of trade routes you can have active at once.
9
60
0
12
Level 5
Req. Lv.
Food
Machinery
Artifacts
Special Discount
Lower Prices
You gain a permanent discount of 10% on perks and blueprints sold by traders.
10
60
0
0
Level 6
Req. Lv.
Food
Machinery
Artifacts
Extra Merchandise
Additional Wares
All traders will have +1 cornerstone or blueprint for sale.
11
72
12
12
Level 7
Req. Lv.
Food
Machinery
Artifacts
Essential Blueprint: Field Kitchen
Essential Buildings
Adds a blueprint to your pool of essential buildings: Field Kitchen
13
96
18
0
Level 8
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Pack of Provisions
Embarkation Bonus
You gain a nre Embarkation Bonus to choose from when starting a settlement: Pack of Provisions
14
108
0
24
Level 9
Req. Lv.
Food
Machinery
Artifacts
Special Discount
Lower Prices
You gain a permanent discount of 10% on perks and blueprints sold by traders.
15
120
0
30
Brass Forge
All Levels
Production Speed Increase
Base Stat
You gain a permanent +2% boost (per level of Brass Forge) to global production speed in your settlement.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Hearth Upgrade - Neighborhood
Fundamental Upgrade
You can upgrade your Hearths to the Neighborhood level.
4
24
0
0
Level 2
Req. Lv.
Food
Machinery
Artifacts
Starting Resources: Planks
Embarkation Goods
Every settlement starts with additional resources: 5 Planks.
5
30
0
6
Level 3
Req. Lv.
Food
Machinery
Artifacts
Hearth Upgrade - District
Fundamental Upgrade
You can upgrade Hearths to the District level.
7
48
6
0
Level 4
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Planks
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Planks
8
48
12
12
Embarkation Bonus: Bricks
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Bricks
Embarkation Bonus: Fabric
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Fabric
Level 5
Req. Lv.
Food
Machinery
Artifacts
Starting Ability - Beavers
Starting Ability
Unlocks the Starting Ability of the species: Beavers. Extends available trade offers by 1 in each neighboring settlement. Starting Abilities are applied immediately after a species joins your settlement for the first time.
9
60
0
12
Level 6
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Parts
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Parts
11
72
0
12
Level 7
Req. Lv.
Food
Machinery
Artifacts
Larger Storage
Building Storage
You gain a permanent +5 to the storage capacity of all buildings in your settlement.
12
84
0
0
Level 8
Req. Lv.
Food
Machinery
Artifacts
Worker Capacity Increase
Worker Capacity
Every worker in your settlement gets a permanent +1 to their carry capacity.
14
108
0
0
Level 9
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Amber
Embarkation Bonus
You gain a nre Embarkation Bonus to choose from when starting a settlement: Amber
15
120
30
0
Level 10
Req. Lv.
Food
Machinery
Artifacts
Larger Storage
Building Storage
You gain a permanent +5 to the storage capacity of all buildings in your settlement.
17
144
40
0
Pioneer's Gate
All Levels
Villager Speed Increase
Base Stat
Every villager in your settlement gets a permanent +2% increase (per level of Pioneer's Gate) in their walking speed.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
3
12
0
0
Level 2
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
5
24
0
0
Level 3
Req. Lv.
Food
Machinery
Artifacts
Greater Embarkation Range
Embarkation Range
You can see more of the World Map at the beginning of a cycle, and you can venture on field further.
6
36
0
0
Level 4
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
7
36
0
6
Level 5
Req. Lv.
Food
Machinery
Artifacts
Increased Town Vision Range
Town Vision Range
All towns unveil more of the World Map. You can see more of the World Map at the beginning of a cycle.
8
48
0
12
Level 6
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
9
60
12
0
Level 7
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
10
60
0
12
Level 8
Req. Lv.
Food
Machinery
Artifacts
Starting Ability - Foxes
Starting Ability
Unlocks the Starting Ability of the species: Foxes. Reveals the location of 1 of the nearest geysers. Starting Abilities are applied immediately after a species your settlement for the first time.
12
84
12
12
Level 9
Req. Lv.
Food
Machinery
Artifacts
Greater Embarkation Range
Embarkation Range
You can see more of the World Map at the beginning of a cycle, and you can venture on field further.
14
108
24
0
Level 10
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
15
120
0
0
Level 11
Req. Lv.
Food
Machinery
Artifacts
Embarkation Points
Embarkation Points
You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement.
16
132
0
0
Obsidian Archive
All Levels
Queen's Patience
Base Stat
You gain a permanent -2% (per level of Obsidian Archive) to the speed at which the Queen's Impatience grows.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Obsidian Archive
Fundamental Upgrade
A place where records about great viceroys are kept. Unlocks Deeds.
0
10
0
0
Level 2
Req. Lv.
Food
Machinery
Artifacts
More Citadel Resources
Citadel Resource Modifier
You gain +10% more Citadel Resources whenever you finish a settlement.
2
10
0
0
Level 3
Req. Lv.
Food
Machinery
Artifacts
Consumption Control
Fundamental Upgrade
Enables advanced controls for what is being consumed in your settlement (and by whom).
3
18
0
0
Level 4
Req. Lv.
Food
Machinery
Artifacts
Additional Blueprint Choice
Reputation Picks Pool Increase
You have one additional option to choose from when choosing blueprints as a Reputation reward.
4
24
0
0
Level 5
Req. Lv.
Food
Machinery
Artifacts
Blueprint Reroll
Reputation Picks Pool Increase
Allows you to pay Amber to reroll blueprints offered to you each year.
5
30
0
0
Level 6
Req. Lv.
Food
Machinery
Artifacts
Rainpunk Engines
Fundamental Upgrade
You can extract infused rainwater from geysers located in glades, and use it to power Rain Engines in production buildings to boost their performance.
6
36
0
0
Starting Resources: Pipes
Embarkation Goods
Every settlement starts with additional resources: 10 Pipes
Level 7
Req. Lv.
Food
Machinery
Artifacts
Factions
Fundamental Upgrade
Factions will settle the World Map alongside you. You can set up trade routes with their towns and compete with them for bonus resources at the end of a cycle.
7
36
0
0
Level 8
Req. Lv.
Food
Machinery
Artifacts
Daily Expedition
Fundamental Upgrade
Once per day, you can join the Royal Expedition and venture into the strangest of lands, where the Ancient Seals are broken and reality has been distorted.
8
48
0
0
Level 9
Req. Lv.
Food
Machinery
Artifacts
Times Orders
Fundamental Upgrade
Unlocks a pool of difficult, time-sensitive, and highly rewarding orders. They will randomly appear in some order packages from the Queen's Envoy.
9
60
0
12
Level 10
Req. Lv.
Food
Machinery
Artifacts
Training Expedition
Fundamental Upgrade
To challenge yourself and improve your skills, you can embark on a Training Expedition. You can choose any set of starting conditions, but Training Expeditions yield no rewards, don't count towards Deeds, and won't progress the Blightstorm Cycle.
10
60
0
0
Level 11
Req. Lv.
Food
Machinery
Artifacts
More Citadel Resources
Citadel Resource Modifier
You gain +10% more Citadel Resources whenever you finish a settlement.
11
72
12
0
Level 12
Req. Lv.
Food
Machinery
Artifacts
Additional Caravan Choice
Caravan Slot
You have on additional caravan to choose from when embarking on your next run.
12
84
0
0
Level 13
Req. Lv.
Food
Machinery
Artifacts
More Citadel Resources
Citadel Resource Modifier
You gain +10% more Citadel Resources whenever you finish a settlement.
13
96
18
18
Level 14
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Forager's Camp
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Forager's Camp
14
108
0
0
Level 15
Req. Lv.
Food
Machinery
Artifacts
Last Stand
Grace Period Upgrade
You gain +30s of time after reaching maximum Impatience to try and save your settlement.
15
120
0
30
Level 16
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Trapper's Camp
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Trapper's Camp
16
130
30
30
Level 17
Req. Lv.
Food
Machinery
Artifacts
Last Stand
Grace Period Upgrade
You gain +30s of time after reaching maximum Impatience to try and save your settlement.
17
144
40
0
Level 18
Req. Lv.
Food
Machinery
Artifacts
Last Stand
Grace Period Upgrade
You gain +30s of time after reaching maximum Impatience to try and save your settlement.
18
156
0
0
Monastery of the Vigilant Flame
All Levels
Everlasting Flames
Base Stat
You gain a permanent +2% (per level of Monastery of the Vigilant Flame) to burning duration for all types of fuel burned in the Hearth.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Stone
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Stone
2
10
0
0
Embarkation Bonus: Clay
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Clay
Level 2
Req. Lv.
Food
Machinery
Artifacts
Additional Cornerstone Choice
Cornerstone Pool Increase
You have one additional option to choose from when picking cornerstones at the beginning of each year.
3
12
0
0
Level 3
Req. Lv.
Food
Machinery
Artifacts
Cornerstone Reroll Charge
Cornerstone Reroll
You gain +1 cornerstone reroll charge per settlement.
5
24
3
0
Level 4
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Coal
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Coal
6
24
0
6
Embarkation Bonus: Oil
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Oil
Level 5
Req. Lv.
Food
Machinery
Artifacts
Starting Ability - Lizards
Starting Ability
Unlocks the Starting Ability of the species: Lizards. 10 Tools. Starting Abilities are applied immediately after a species joins your settlement for the first time.
8
48
0
0
Level 6
Req. Lv.
Food
Machinery
Artifacts
Additional Cornerstone Choice
Cornerstone Pool Increase
You have one additional option to choose from when picking cornerstones at the beginning of each year.
10
60
12
0
Level 7
Req. Lv.
Food
Machinery
Artifacts
Sacrificial Flames
Sacrifice Cost Decrease
Resources sacrificed in the Ancient Hearth burn 10% longer.
11
72
12
12
Level 8
Req. Lv.
Food
Machinery
Artifacts
Cornerstone Reroll Charge
Cornerstone Reroll
You gain +1 cornerstone reroll charge per settlement.
12
84
12
12
Level 9
Req. Lv.
Food
Machinery
Artifacts
Starting Resources: Fabric
Embarkation Goods
Every settlement starts with additional resources: 5 Fabric.
13
96
0
0
Level 10
Req. Lv.
Food
Machinery
Artifacts
Cornerstone Reroll Charge
Cornerstone Reroll
You gain +1 cornerstone reroll charge per settlement.
16
132
30
0
First Dawn Headquarters
All Levels
Unforseen Riches
Base Stat
You gain a permanent +1% boost (per level of First Dawn Headquarters) to the chance of obtaining bonus production yields.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Newcomers
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Newcomers.
3
12
0
0
Level 2
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Vegetables
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Vegetables
4
24
0
0
Embarkation Bonus: Meat
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Meat
Level 3
Req. Lv.
Food
Machinery
Artifacts
Starting Resources: Bricks
Embarkation Goods
Every settlement starts with additional resources: 5 Bricks.
6
36
0
0
Level 4
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Herbalist's Camp
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Herbalist's Camp
8
48
0
0
Level 5
Req. Lv.
Food
Machinery
Artifacts
Stocked Caravans
Embarkation Goods
Embarkation Bonuses you choose before starting a new settlement have 20% more resources.
9
60
0
0
Level 6
Req. Lv.
Food
Machinery
Artifacts
Starting Ability - Humans
Starting Ability
Unlocks the Starting Ability of the species: Humans. Reveals the location of 1 of the nearest patches of fertile soil. Starting Abilities are applied immediately after a species joins your settlement for the first time.
10
60
12
12
Level 7
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Small Farm
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Small Farm
12
84
0
0
Level 8
Req. Lv.
Food
Machinery
Artifacts
Stocked Caravans
Embarkation Goods
Embarkation Bonuses you choose before starting a new settlement have 20% more resources.
13
96
0
18
Level 9
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Plantation
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Plantation
14
108
24
24
Level 10
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Herb Garden
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a new settlement: Herb Garden
17
144
0
0
Level 11
Req. Lv.
Food
Machinery
Artifacts
Farm Range Increase
Farm Range
All your farms have their range increased by 1 tile.
18
156
40
0
Vanguard Spire
All Levels
Gathering Technique
Base Stat
All resource nodes get a permanent +1 (per level of Vanguard Spire) to available charges.
Level 1
Req. Lv.
Food
Machinery
Artifacts
Essential Blueprint: Human House
Essential Buildings
Adds a blueprint to your pool of essential buildings: Human House.
4
24
3
0
Level 2
Req. Lv.
Food
Machinery
Artifacts
Essential Blueprint: Beaver House
Essential Buildings
Adds a blueprint to your pool of essential buildings: Beaver House.
5
36
6
0
Level 3
Req. Lv.
Food
Machinery
Artifacts
Essential Blueprint: Lizard House
Essential Buildings
Adds a blueprint to your pool of essential buildings: Lizard House.
6
36
6
0
Level 4
Req. Lv.
Food
Machinery
Artifacts
Essential Blueprint: Harpy House
Essential Buildings
Adds a blueprint to your pool of essential buildings: Harpy House.
7
48
6
0
Level 5
Req. Lv.
Food
Machinery
Artifacts
Essential Blueprint: Fox House
Essential Buildings
Adds a blueprint to your pool of essential buildings: Fox House.
8
48
12
0
Level 6
Req. Lv.
Food
Machinery
Artifacts
Starting Ability - Harpies
Starting Ability
Unlocks the Starting Ability of the species: Harpies. Gain 50 Coats. Starting Abilities are applied immediately after a species joins your settlement for the first time.
11
72
0
0
Level 7
Req. Lv.
Food
Machinery
Artifacts
Newcomer Gifts
Newcomer Goods
Newcomers arriving in your settlement will bring more resources with them.
13
96
0
0
Level 8
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Ale Delivery Line
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Ale Delivery Line
15
120
30
0
Embarkation Bonus: Training Gear Delivery Line
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Training Gear Delivery Line
Level 9
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Scroll Delivery Line
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Scroll Delivery Line
16
132
0
30
Embarkation Bonus: Incense Delivery Line
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Incense Delivery Line
Level 10
Req. Lv.
Food
Machinery
Artifacts
Embarkation Bonus: Wine Delivery Line
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Wine Delivery Line
18
156
0
40
Embarkation Bonus: Tea Delivery Line
Embarkation Bonus
You gain a new Embarkation Bonus to choose from when starting a settlement: Tea Delivery Line