Against the Storm Wiki
Advertisement

Upgrades are obtained by spending Citadel Resources gathered on each expedition. There are 3 resource types: Food Stockpiles; Machinery; and Artifacts. The chart below describes each upgrade's benefits, required materials, and level restriction. Each level within an upgrade line must be claimed before proceeding to the next level of that line.

Upgrade Line Benefits and Requirements
Dim Square
All Levels
Quicker Trader Arrival Base Stat You gain a permanent +3% bonus (per level of Dim Square) to trader arrival speed.
Level 1 Req. Lv. Food Machinery Artifacts
Trade Routes Fundamental Upgrade Alows you to establish trade routes with other nearby settlements. 4 24 0 0
Level 2 Req. Lv. Food Machinery Artifacts
Extra Merchandise Additional Wares All traders will have +1 cornerstone or blueprint for sale. 6 36 0 0
Level 3 Req. Lv. Food Machinery Artifacts
Special Discount Lower Prices You gain a permanent discount of 10% on perks and blueprints sold by traders. 7 36 0 6
Level 4 Req. Lv. Food Machinery Artifacts
More Trade Routes Trade Route Limit You gain a permanent +1 to the number of trade routes you can have active at once. 9 60 0 12
Level 5 Req. Lv. Food Machinery Artifacts
Special Discount Lower Prices You gain a permanent discount of 10% on perks and blueprints sold by traders. 10 60 0 0
Level 6 Req. Lv. Food Machinery Artifacts
Extra Merchandise Additional Wares All traders will have +1 cornerstone or blueprint for sale. 11 72 12 12
Level 7 Req. Lv. Food Machinery Artifacts
Essential Blueprint: Field Kitchen Essential Buildings Adds a blueprint to your pool of essential buildings: Field Kitchen 13 96 18 0
Level 8 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Pack of Provisions Embarkation Bonus You gain a nre Embarkation Bonus to choose from when starting a settlement: Pack of Provisions 14 108 0 24
Level 9 Req. Lv. Food Machinery Artifacts
Special Discount Lower Prices You gain a permanent discount of 10% on perks and blueprints sold by traders. 15 120 0 30
Brass Forge
All Levels
Production Speed Increase Base Stat You gain a permanent +2% boost (per level of Brass Forge) to global production speed in your settlement.
Level 1 Req. Lv. Food Machinery Artifacts
Hearth Upgrade - Neighborhood Fundamental Upgrade You can upgrade your Hearths to the Neighborhood level. 4 24 0 0
Level 2 Req. Lv. Food Machinery Artifacts
Starting Resources: Planks Embarkation Goods Every settlement starts with additional resources: 5 Planks. 5 30 0 6
Level 3 Req. Lv. Food Machinery Artifacts
Hearth Upgrade - District Fundamental Upgrade You can upgrade Hearths to the District level. 7 48 6 0
Level 4 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Planks Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Planks 8 48 12 12
Embarkation Bonus: Bricks Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Bricks
Embarkation Bonus: Fabric Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Fabric
Level 5 Req. Lv. Food Machinery Artifacts
Starting Ability - Beavers Starting Ability Unlocks the Starting Ability of the species: Beavers. Extends available trade offers by 1 in each neighboring settlement. Starting Abilities are applied immediately after a species joins your settlement for the first time. 9 60 0 12
Level 6 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Parts Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Parts 11 72 0 12
Level 7 Req. Lv. Food Machinery Artifacts
Larger Storage Building Storage You gain a permanent +5 to the storage capacity of all buildings in your settlement. 12 84 0 0
Level 8 Req. Lv. Food Machinery Artifacts
Worker Capacity Increase Worker Capacity Every worker in your settlement gets a permanent +1 to their carry capacity. 14 108 0 0
Level 9 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Amber Embarkation Bonus You gain a nre Embarkation Bonus to choose from when starting a settlement: Amber 15 120 30 0
Level 10 Req. Lv. Food Machinery Artifacts
Larger Storage Building Storage You gain a permanent +5 to the storage capacity of all buildings in your settlement. 17 144 40 0
Pioneer's Gate
All Levels
Villager Speed Increase Base Stat Every villager in your settlement gets a permanent +2% increase (per level of Pioneer's Gate) in their walking speed.
Level 1 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 3 12 0 0
Level 2 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 5 24 0 0
Level 3 Req. Lv. Food Machinery Artifacts
Greater Embarkation Range Embarkation Range You can see more of the World Map at the beginning of a cycle, and you can venture on field further. 6 36 0 0
Level 4 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 7 36 0 6
Level 5 Req. Lv. Food Machinery Artifacts
Increased Town Vision Range Town Vision Range All towns unveil more of the World Map. You can see more of the World Map at the beginning of a cycle. 8 48 0 12
Level 6 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 9 60 12 0
Level 7 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 10 60 0 12
Level 8 Req. Lv. Food Machinery Artifacts
Starting Ability - Foxes Starting Ability Unlocks the Starting Ability of the species: Foxes. Reveals the location of 1 of the nearest geysers. Starting Abilities are applied immediately after a species your settlement for the first time. 12 84 12 12
Level 9 Req. Lv. Food Machinery Artifacts
Greater Embarkation Range Embarkation Range You can see more of the World Map at the beginning of a cycle, and you can venture on field further. 14 108 24 0
Level 10 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 15 120 0 0
Level 11 Req. Lv. Food Machinery Artifacts
Embarkation Points Embarkation Points You gain +1 Embarkation Points to spend on resources and bonuses before starting a new settlement. 16 132 0 0
Obsidian Archive
All Levels
Queen's Patience Base Stat You gain a permanent -2% (per level of Obsidian Archive) to the speed at which the Queen's Impatience grows.
Level 1 Req. Lv. Food Machinery Artifacts
Obsidian Archive Fundamental Upgrade A place where records about great viceroys are kept. Unlocks Deeds. 0 10 0 0
Level 2 Req. Lv. Food Machinery Artifacts
More Citadel Resources Citadel Resource Modifier You gain +10% more Citadel Resources whenever you finish a settlement. 2 10 0 0
Level 3 Req. Lv. Food Machinery Artifacts
Consumption Control Fundamental Upgrade Enables advanced controls for what is being consumed in your settlement (and by whom). 3 18 0 0
Level 4 Req. Lv. Food Machinery Artifacts
Additional Blueprint Choice Reputation Picks Pool Increase You have one additional option to choose from when choosing blueprints as a Reputation reward. 4 24 0 0
Level 5 Req. Lv. Food Machinery Artifacts
Blueprint Reroll Reputation Picks Pool Increase Allows you to pay Amber to reroll blueprints offered to you each year. 5 30 0 0
Level 6 Req. Lv. Food Machinery Artifacts
Rainpunk Engines Fundamental Upgrade You can extract infused rainwater from geysers located in glades, and use it to power Rain Engines in production buildings to boost their performance. 6 36 0 0
Starting Resources: Pipes Embarkation Goods Every settlement starts with additional resources: 10 Pipes
Level 7 Req. Lv. Food Machinery Artifacts
Factions Fundamental Upgrade Factions will settle the World Map alongside you. You can set up trade routes with their towns and compete with them for bonus resources at the end of a cycle. 7 36 0 0
Level 8 Req. Lv. Food Machinery Artifacts
Daily Expedition Fundamental Upgrade Once per day, you can join the Royal Expedition and venture into the strangest of lands, where the Ancient Seals are broken and reality has been distorted. 8 48 0 0
Level 9 Req. Lv. Food Machinery Artifacts
Times Orders Fundamental Upgrade Unlocks a pool of difficult, time-sensitive, and highly rewarding orders. They will randomly appear in some order packages from the Queen's Envoy. 9 60 0 12
Level 10 Req. Lv. Food Machinery Artifacts
Training Expedition Fundamental Upgrade To challenge yourself and improve your skills, you can embark on a Training Expedition. You can choose any set of starting conditions, but Training Expeditions yield no rewards, don't count towards Deeds, and won't progress the Blightstorm Cycle. 10 60 0 0
Level 11 Req. Lv. Food Machinery Artifacts
More Citadel Resources Citadel Resource Modifier You gain +10% more Citadel Resources whenever you finish a settlement. 11 72 12 0
Level 12 Req. Lv. Food Machinery Artifacts
Additional Caravan Choice Caravan Slot You have on additional caravan to choose from when embarking on your next run. 12 84 0 0
Level 13 Req. Lv. Food Machinery Artifacts
More Citadel Resources Citadel Resource Modifier You gain +10% more Citadel Resources whenever you finish a settlement. 13 96 18 18
Level 14 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Forager's Camp Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Forager's Camp 14 108 0 0
Level 15 Req. Lv. Food Machinery Artifacts
Last Stand Grace Period Upgrade You gain +30s of time after reaching maximum Impatience to try and save your settlement. 15 120 0 30
Level 16 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Trapper's Camp Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Trapper's Camp 16 130 30 30
Level 17 Req. Lv. Food Machinery Artifacts
Last Stand Grace Period Upgrade You gain +30s of time after reaching maximum Impatience to try and save your settlement. 17 144 40 0
Level 18 Req. Lv. Food Machinery Artifacts
Last Stand Grace Period Upgrade You gain +30s of time after reaching maximum Impatience to try and save your settlement. 18 156 0 0
Monastery of the Vigilant Flame
All Levels
Everlasting Flames Base Stat You gain a permanent +2% (per level of Monastery of the Vigilant Flame) to burning duration for all types of fuel burned in the Hearth.
Level 1 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Stone Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Stone 2 10 0 0
Embarkation Bonus: Clay Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Clay
Level 2 Req. Lv. Food Machinery Artifacts
Additional Cornerstone Choice Cornerstone Pool Increase You have one additional option to choose from when picking cornerstones at the beginning of each year. 3 12 0 0
Level 3 Req. Lv. Food Machinery Artifacts
Cornerstone Reroll Charge Cornerstone Reroll You gain +1 cornerstone reroll charge per settlement. 5 24 3 0
Level 4 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Coal Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Coal 6 24 0 6
Embarkation Bonus: Oil Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Oil
Level 5 Req. Lv. Food Machinery Artifacts
Starting Ability - Lizards Starting Ability Unlocks the Starting Ability of the species: Lizards. 10 Tools. Starting Abilities are applied immediately after a species joins your settlement for the first time. 8 48 0 0
Level 6 Req. Lv. Food Machinery Artifacts
Additional Cornerstone Choice Cornerstone Pool Increase You have one additional option to choose from when picking cornerstones at the beginning of each year. 10 60 12 0
Level 7 Req. Lv. Food Machinery Artifacts
Sacrificial Flames Sacrifice Cost Decrease Resources sacrificed in the Ancient Hearth burn 10% longer. 11 72 12 12
Level 8 Req. Lv. Food Machinery Artifacts
Cornerstone Reroll Charge Cornerstone Reroll You gain +1 cornerstone reroll charge per settlement. 12 84 12 12
Level 9 Req. Lv. Food Machinery Artifacts
Starting Resources: Fabric Embarkation Goods Every settlement starts with additional resources: 5 Fabric. 13 96 0 0
Level 10 Req. Lv. Food Machinery Artifacts
Cornerstone Reroll Charge Cornerstone Reroll You gain +1 cornerstone reroll charge per settlement. 16 132 30 0
First Dawn Headquarters
All Levels
Unforseen Riches Base Stat You gain a permanent +1% boost (per level of First Dawn Headquarters) to the chance of obtaining bonus production yields.
Level 1 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Newcomers Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Newcomers. 3 12 0 0
Level 2 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Vegetables Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Vegetables 4 24 0 0
Embarkation Bonus: Meat Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Meat
Level 3 Req. Lv. Food Machinery Artifacts
Starting Resources: Bricks Embarkation Goods Every settlement starts with additional resources: 5 Bricks. 6 36 0 0
Level 4 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Herbalist's Camp Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Herbalist's Camp 8 48 0 0
Level 5 Req. Lv. Food Machinery Artifacts
Stocked Caravans Embarkation Goods Embarkation Bonuses you choose before starting a new settlement have 20% more resources. 9 60 0 0
Level 6 Req. Lv. Food Machinery Artifacts
Starting Ability - Humans Starting Ability Unlocks the Starting Ability of the species: Humans. Reveals the location of 1 of the nearest patches of fertile soil. Starting Abilities are applied immediately after a species joins your settlement for the first time. 10 60 12 12
Level 7 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Small Farm Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Small Farm 12 84 0 0
Level 8 Req. Lv. Food Machinery Artifacts
Stocked Caravans Embarkation Goods Embarkation Bonuses you choose before starting a new settlement have 20% more resources. 13 96 0 18
Level 9 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Plantation Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Plantation 14 108 24 24
Level 10 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Herb Garden Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a new settlement: Herb Garden 17 144 0 0
Level 11 Req. Lv. Food Machinery Artifacts
Farm Range Increase Farm Range All your farms have their range increased by 1 tile. 18 156 40 0
Vanguard Spire
All Levels
Gathering Technique Base Stat All resource nodes get a permanent +1 (per level of Vanguard Spire) to available charges.
Level 1 Req. Lv. Food Machinery Artifacts
Essential Blueprint: Human House Essential Buildings Adds a blueprint to your pool of essential buildings: Human House. 4 24 3 0
Level 2 Req. Lv. Food Machinery Artifacts
Essential Blueprint: Beaver House Essential Buildings Adds a blueprint to your pool of essential buildings: Beaver House. 5 36 6 0
Level 3 Req. Lv. Food Machinery Artifacts
Essential Blueprint: Lizard House Essential Buildings Adds a blueprint to your pool of essential buildings: Lizard House. 6 36 6 0
Level 4 Req. Lv. Food Machinery Artifacts
Essential Blueprint: Harpy House Essential Buildings Adds a blueprint to your pool of essential buildings: Harpy House. 7 48 6 0
Level 5 Req. Lv. Food Machinery Artifacts
Essential Blueprint: Fox House Essential Buildings Adds a blueprint to your pool of essential buildings: Fox House. 8 48 12 0
Level 6 Req. Lv. Food Machinery Artifacts
Starting Ability - Harpies Starting Ability Unlocks the Starting Ability of the species: Harpies. Gain 50 Coats. Starting Abilities are applied immediately after a species joins your settlement for the first time. 11 72 0 0
Level 7 Req. Lv. Food Machinery Artifacts
Newcomer Gifts Newcomer Goods Newcomers arriving in your settlement will bring more resources with them. 13 96 0 0
Level 8 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Ale Delivery Line Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Ale Delivery Line 15 120 30 0
Embarkation Bonus: Training Gear Delivery Line Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Training Gear Delivery Line
Level 9 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Scroll Delivery Line Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Scroll Delivery Line 16 132 0 30
Embarkation Bonus: Incense Delivery Line Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Incense Delivery Line
Level 10 Req. Lv. Food Machinery Artifacts
Embarkation Bonus: Wine Delivery Line Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Wine Delivery Line 18 156 0 40
Embarkation Bonus: Tea Delivery Line Embarkation Bonus You gain a new Embarkation Bonus to choose from when starting a settlement: Tea Delivery Line
Advertisement