Modifiers found on the world map add a rule to your game, and offer additional rewards for completing a settlement. Most modifiers make the game harder, but some are tradeoffs, and a few are purely positive. Each map modifier has an associated deed for your first completion of a settlement with that modifier.
Modifier | Effect | Rewards | Icon |
---|---|---|---|
Abandoned Settlement | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. | Food Stockpiles | |
Ancient Battleground | This land was once the place of a mythical battle. You start with 50 Hostility Points. (Hostility scales based on difficulty)
Note: 150 hostility on Viceroy |
Machinery & Artifacts | |
Barren Lands | The soil is too acidic. There is no fertile soil anywhere in this region. | Machinery | |
Bandit Camp | Traders are afraid, and will not visit this area. Neither trading nor trade routes are available. | Machinery & Artifacts | |
Corrosive Torrent | The rain is especially toxic in this region. No resources will be refunded after destroying a building. | Machinery | |
Dangerous Lands | Only Dangerous Glades can be found in this region. | Machinery | |
Fertile Ground | Glades have an increased chance of including fertile soil. | Food Stockpiles | |
Fishmen Ritual Site | A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled. | Artifacts | |
Flooded Mines | This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you'll gain 2 more Hostility Points per villager.
Note: Hostility added affected by difficulty modifiers. Effective +6 per villager on Viceroy. |
Machinery | |
Forbidden Lands | Only Forbidden Glades can be found in this region. | Machinery & Artifacts | |
Forsaken Gods Temple | The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed orders from the Crown. | Artifacts | |
Frosts | A bizarre cold rises from below and engulfs the Sacred Flame. Reduce the radius of Hearths by 3 fields. | Machinery | |
Gathering Storm | A mysterious force is drawing in the heavy clouds. Every year, the storm lasts +10% longer. | Machinery & Artifacts | |
Haunted Forest | Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled. | Artifacts | |
Land of Greed | The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows 50% quicker, but every ongoing trade route reduces the Impatience generation speed by -20%. | Machinery | |
Levitating Monument | The power of a nearby monument makes everything feels lighter. You can move most buildings in your settlement. | Artifacts | |
Monastery of the Holy Flame | The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species. | Machinery & Artifacts | |
Ominous Presence | Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager leaves or dies, Hostility decreases by -15 points. | Artifacts | |
Overgrown Library | A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). | Food Stockpiles & Machinery | |
Petrified Necropolis | Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 Meat for every 10 Stone and Clay produced. | Food Stockpiles | |
Royal Outpost | The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1. | Food Stockpiles | |
Ruined Armory | An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader. | Food Stockpiles & Machinery | |
Ruins | This region was settled very frequently in the past. The chance of finding ruins in glades is much higher. | Machinery | |
Shattered Obelisk | You are unable to use the pause function. | Machinery & Artifacts | |
Sparkdew Crystals | The crown warned you not settle near giant Sparkdew Crystals. Start with 6 Impatience. | Artifacts | |
Statue of the Forefathers | A crumbling statue depicting an unknown species. You can choose from 1 fewer cornerstones. | Machinery & Artifacts | |
Untamed Wilds | Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard). | Food Stockpiles & Artifacts | |
Watchtower | The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility. | Food Stockpiles | |
Weather Anomaly | Something is wrong with the weather patterns in this region. The storm seems to last twice as long. | Food Stockpiles & Machinery |