On higher difficulties, glade events require more resources, and may have longer working times.
There are 10 types of Glade Events:
- Caches
- Encampment
- Treasure stag
- Rainpunk drills
- Obelisk
- Wandering Merchant
- Restless spirits (Haunted Royal Woodlands only)
- Archaeological site (Scarlet Orchard only)
- Broken Buildings
- Dangerous Glade Events
- Forbidden Glade Events
Caches, encampments, restless spirits, and archaeological sites can appear in any glade. Stags, rainpunk drills, obelisks, and wandering merchants can only appear in small glades. Buildings and dangerous/forbidden events can only appear in dangerous or forbidden glades.
Regular Glades:
- Do not contain dangerous events
- Can contain a variety of harvestable resources
- If 'Restless Spirits' biome effect active:
- May contain friendly ghosts (no consequence for timer expiring), or angry ghost (small consequence for timer expiring, usually 0.5 impatience points).
Dangerous Glades:
Forbidden Glades: