Majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side effects. Foxes are skilled scouts and feel comfortable working in buildings infested with Blightrot. They are highly susceptible to starvation, yet are immune to Hostility.
Starting Ability: Reveals the location of 1 of the nearest geysers.
Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 6 each.
Needs[]
Needs are unique requirements that can increase Resolve of this species when they are fulfilled.
| Need | Description | Max bonus to Resolve |
|---|---|---|
Basic Housing |
All species require at least basic shelter from the constant rainfall and gusting winds. | 3 |
Fox Housing |
Foxes prefer to live in wooden, well camouflaged houses. Fox Houses are required to fulfill this need. | 4 |
Porridge |
This need is fulfilled at the Hearth. It requires |
4 |
Skewers |
This need is fulfilled at the Hearth. It requires |
5 |
Boots |
Sturdy and waterproof. This need is fulfilled at the Hearth. Requires Boots. Satisfying this need grants a movement speed bonus. | 5 |
Pickled Goods |
This need is fulfilled at the Hearth. It requires |
8 |
![]() Religion |
Fire rites keep us safe from the corrupting power of the rain. This need is fulfilled in: Holy Temple, Temple, Monastery, Clan Hall. It requires: Incense | 8 |
Treatment |
Harpies and Foxes have a strong need to treat the symptoms of their disease caused by the Blightrot. This need is fulfilled in: Bath House, Tea Doctor, Holy Market, Market. It requires: Tea | 10 |
Buildings which grant a bonus[]
These buildings grant some kind of bonus when worked by
Foxes:
Any building infested with Blightrot grant foxes +5 Resolve.
