Threat Timer | 13 minutes | |
---|---|---|
Threats |
| |
Working Time | 5 minutes | |
Time Reduction | -1 minute per extra villager | |
Solution | Bribe (Corruption) | Chase Away (Loyalty) |
Requirements |
15 Amber + |
|
Working Effects |
Fishmen Traps: Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on) | |
Rewards |
Loot of some category |
|
Advertisement
303
pages
Fishmen Cave
Advertisement