Camps are starting point buildings for gathering of raw goods. They are typically movable buildings for the use of gathering different sorts of goods throughout the map. For example a Woodcutters camp is utilized to cut wood.
| Icon | Name | Goods Produced | Cost | Movable | Workers |
|---|---|---|---|---|---|
| Clay Pit | Clay (★★) Reed (★★) |
2 Planks 2 Fabric |
No | Any Any Any | |
| Forager's Camp | Grain (★★) Roots (★★) Vegetables (★★) |
10 Wood 3 Parts |
Yes | Any Humans | |
| Harvester's Camp | Vegetables (★★) Insects (★★) Grain (★★) |
10 Wood 3 Parts |
Yes | Any Any | |
| Herbalists' Camp | Herbs (★★) Berries (★★) Mushrooms (★★) |
10 Wood 3 Parts |
Yes | Any Harpies | |
| Small Forager's Camp | Grain (★) Roots (★) Vegetables (★) |
10 Wood 3 Parts |
Yes | Any Humans | |
| Small Herbalist's Camp | Herbs (★) Berries (★) Mushrooms (★) |
10 Wood 3 Parts |
Yes | Any Harpies | |
| Small Trapper's Camp | Meat (★) Insects (★) Eggs (★) |
10 Wood 3 Parts |
Yes | Any Lizards | |
| Stonecutters' Camp | Stone (★★) Clay (★★) Sea Marrow (★★) |
10 Wood 3 Parts |
Yes | Any Any | |
| Trappers' Camp | Meat (★★) Insects (★★) Eggs (★★) |
10 Wood 3 Parts |
Yes | Any Lizards | |
| Woodcutters' Camp | Wood (★) | 2 Parts | Yes | Any Any Beavers |