Biomes define the base conditions of a settlement. Each biome has a unique set of baseline effects, as well as a unique makeup of available resources in its trees, and as resource nodes.
Biomes
Name
Effects
Resources in Trees
Resources in Nodes
Royal Woodlands[]
Gift of the Woodlands
Trees give more wood
Coral Forest[]
Diverse Flora
Each type of tree provides distinct bonus resources
Inspiring Pressure
Villagers have a 5% chance of earning bonus yieldsfrom production and gathering for each hostility level
Scarlet Orchard[]
Royal Archaeologists
You gain access to a new essential building:Archaeologist's Office
Buried Mysteries
Ancient excavation sites can be found here
Marshlands[]
Gathering Knowledge
Gathering speed is increased by 10% for every 2workers assigned to gathering camps
Giant Organisms
Giant resource nodes can be found in Forbidden Glades.Each glade will have a different one
Note: Marshland maps have exactly three forbidden glades. The giant resource nodes within each correspond to an upgradeable camp, and require that upgraded camp. They have 1000 charges each, and produce an assortment of interesting materials.
Cursed Royal Woodlands[]
Cursed Battlefield
It is impossible to recognize the danger of the glades,which are now all of even size